Physicality 2006 was a two day multidisciplinary workshop which brought together together researchers who are interested in giving new insights and meaning of physicality into computing.
The workshop consisted of invited talks, short individual presentations, and group activities which enabled participants to discuss the fundamental nature of physicality and how this relates to design in areas such as ubiquitous and tangible computing, virtual reality and digital arts.
The contributions were published in the workshop proceedings (see below).